Class DivineLocation
Location which replaces the shinies inside Divine's room. Each of the 3 shinies requires its own location with this implementation.
Inheritance
System.Object
DivineLocation
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class DivineLocation : ExistingFsmContainerLocation, ILocalHintLocation
Fields
| Improve this Doc View SourcerequiredCharmID
Declaration
public int requiredCharmID
Field Value
Type | Description |
---|---|
System.Int32 |
shopSlot
Declaration
public DivineLocation.DivineShopSlot shopSlot
Field Value
Type | Description |
---|---|
DivineLocation.DivineShopSlot |
Properties
| Improve this Doc View SourceHandlesCostBeforeContainer
Declaration
public override bool HandlesCostBeforeContainer { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Methods
| Improve this Doc View SourceOnLoad()
Declaration
protected override void OnLoad()
Overrides
| Improve this Doc View SourceOnReplace(GameObject, Container)
Declaration
protected override void OnReplace(GameObject obj, Container c)
Parameters
Type | Name | Description |
---|---|---|
GameObject | obj | |
Container | c |
Overrides
| Improve this Doc View SourceOnUnload()
Declaration
protected override void OnUnload()