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Class DreamWarriorLocation

Boss Essence location which applies to dream warriors and supports respawning items.

Inheritance
System.Object
TaggableObject
AbstractLocation
AutoLocation
BossEssenceLocation
DreamWarriorLocation
Inherited Members
BossEssenceLocation.fsmName
BossEssenceLocation.objName
AutoLocation.GetGiveInfo()
AutoLocation.GiveAll()
AutoLocation.GiveAllAsync(Transform)
AutoLocation.GiveAll(Action)
AutoLocation.SupportsCost
AutoLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.UnsafeSceneName
AbstractLocation.flingType
AbstractLocation.Placement
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class DreamWarriorLocation : BossEssenceLocation

Fields

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playerDataInt

Declaration
public string playerDataInt
Field Value
Type Description
System.String

Methods

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OnLoad()

Declaration
protected override void OnLoad()
Overrides
BossEssenceLocation.OnLoad()
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OnUnload()

Declaration
protected override void OnUnload()
Overrides
BossEssenceLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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