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Class ShadeSoulLocation

Location which directly gives items after interacting with the vanilla Shade Soul location.

Inheritance
System.Object
TaggableObject
AbstractLocation
AutoLocation
ShadeSoulLocation
Inherited Members
AutoLocation.GetGiveInfo()
AutoLocation.GiveAll()
AutoLocation.GiveAllAsync(Transform)
AutoLocation.GiveAll(Action)
AutoLocation.SupportsCost
AutoLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.UnsafeSceneName
AbstractLocation.flingType
AbstractLocation.Placement
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class ShadeSoulLocation : AutoLocation

Methods

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OnLoad()

Declaration
protected override void OnLoad()
Overrides
AbstractLocation.OnLoad()
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OnUnload()

Declaration
protected override void OnUnload()
Overrides
AbstractLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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