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Class ShadeSoulLocation

Location which directly gives items after interacting with the vanilla Shade Soul location.

Inheritance
object
TaggableObject
AbstractLocation
AutoLocation
ShadeSoulLocation
Inherited Members
AutoLocation.GetGiveInfo()
AutoLocation.GiveAll()
AutoLocation.GiveAllAsync(Transform)
AutoLocation.GiveAll(Action)
AutoLocation.Wrap()
AutoLocation.SupportsCost
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class ShadeSoulLocation : AutoLocation

Constructors

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ShadeSoulLocation()

Declaration
public ShadeSoulLocation()

Methods

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OnLoad()

Called during Load(). Allows the location to initialize and set up any hooks.

Declaration
protected override void OnLoad()
Overrides
AbstractLocation.OnLoad()
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OnUnload()

Called during Unload(). Allows the location to dispose any hooks.

Declaration
protected override void OnUnload()
Overrides
AbstractLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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