Class StartLocation
Location for giving items at the start of the scene, late enough that they appear on the UI and soul is not removed if during respawn.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations
Assembly: ItemChanger.dll
Syntax
public class StartLocation : AutoLocation
Fields
| Improve this Doc View SourceMessageType
Declaration
public MessageType MessageType
Field Value
Type | Description |
---|---|
MessageType |
Methods
| Improve this Doc View SourceOnLoad()
Declaration
protected override void OnLoad()
Overrides
| Improve this Doc View SourceOnUnload()
Declaration
protected override void OnUnload()
Overrides
| Improve this Doc View SourceWrap()
Declaration
public override AbstractPlacement Wrap()
Returns
Type | Description |
---|---|
AbstractPlacement |