Class StartLocation
Location for giving items at the start of the scene, late enough that they appear on the UI and soul is not removed if during respawn.
Inherited Members
Namespace: ItemChanger.Locations
Assembly: ItemChanger.dll
Syntax
public class StartLocation : AutoLocation
Constructors
View SourceStartLocation()
Declaration
public StartLocation()
Fields
View SourceMessageType
Declaration
public MessageType MessageType
Field Value
| Type | Description |
|---|---|
| MessageType |
Methods
View SourceOnLoad()
Called during Load(). Allows the location to initialize and set up any hooks.
Declaration
protected override void OnLoad()
Overrides
View SourceOnUnload()
Called during Unload(). Allows the location to dispose any hooks.
Declaration
protected override void OnUnload()
Overrides
View SourceWrap()
Creates a default placement for this location.
Declaration
public override AbstractPlacement Wrap()
Returns
| Type | Description |
|---|---|
| AbstractPlacement |