Show / Hide Table of Contents

Class DreamNailCutsceneEvent

Module which modifies the Dream Nail cutscene to be independent of having the Dream Nail item.

Inheritance
object
Module
DreamNailCutsceneEvent
Inherited Members
Module.LoadOnce()
Module.UnloadOnce()
Module.Name
Module.ModuleHandlingProperties
Module.Loaded
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class DreamNailCutsceneEvent : Module

Constructors

View Source

DreamNailCutsceneEvent()

Declaration
public DreamNailCutsceneEvent()

Fields

View Source

Closed

If evaluates true, interacting with the plaque no longer warps. If null, plaque always warps.
Default test is true iff "Dream_Nail" placement exists and is cleared or "Dream_Nail" placement does not exist and player has Dream Nail.

Declaration
public IBool Closed
Field Value
Type Description
IBool
View Source

Faster

If true, the plaque inspection/cutscene is skipped and interacting warps instantly.

Declaration
public bool Faster
Field Value
Type Description
bool
View Source

Passible

If true, the binding shield is not activated.

Declaration
public bool Passible
Field Value
Type Description
bool

Methods

View Source

Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
View Source

Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
  • View Source
In this article
Back to top Generated by DocFX