Class DreamNailCutsceneEvent
Module which modifies the Dream Nail cutscene to be independent of having the Dream Nail item.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class DreamNailCutsceneEvent : Module
Fields
| Improve this Doc View SourceClosed
If evaluates true, interacting with the plaque no longer warps. If null, plaque always warps.
Default test is true iff "Dream_Nail" placement exists and is cleared or "Dream_Nail" placement does not exist and player has Dream Nail.
Declaration
public IBool Closed
Field Value
Type | Description |
---|---|
IBool |
Faster
If true, the plaque inspection/cutscene is skipped and interacting warps instantly.
Declaration
public bool Faster
Field Value
Type | Description |
---|---|
System.Boolean |
Passible
If true, the binding shield is not activated.
Declaration
public bool Passible
Field Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
| Improve this Doc View SourceUnload()
Declaration
public override void Unload()