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Class DreamNailCutsceneEvent

Module which modifies the Dream Nail cutscene to be independent of having the Dream Nail item.

Inheritance
System.Object
Module
DreamNailCutsceneEvent
Inherited Members
Module.Name
Module.LoadOnce()
Module.UnloadOnce()
Module.ModuleHandlingProperties
Module.Loaded
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class DreamNailCutsceneEvent : Module

Fields

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Closed

If evaluates true, interacting with the plaque no longer warps. If null, plaque always warps.
Default test is true iff "Dream_Nail" placement exists and is cleared or "Dream_Nail" placement does not exist and player has Dream Nail.

Declaration
public IBool Closed
Field Value
Type Description
IBool
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Faster

If true, the plaque inspection/cutscene is skipped and interacting warps instantly.

Declaration
public bool Faster
Field Value
Type Description
System.Boolean
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Passible

If true, the binding shield is not activated.

Declaration
public bool Passible
Field Value
Type Description
System.Boolean

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
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Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
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