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Class JijiJinnPassage

Module which causes Room_Ouiji[left1] to lead to Room_Jinn[left1], and Room_Jinn[left1] to lead to the target of Room_Ouiji[left1]. The passage is created when entering Jiji or Jinn's hut for the first time.
Independenlty, the module also has an option enabled by default to ensure the target of the Jiji door in Dirtmouth is not changed on steel soul saves.

Inheritance
System.Object
Module
JijiJinnPassage
Inherited Members
Module.Name
Module.LoadOnce()
Module.UnloadOnce()
Module.ModuleHandlingProperties
Module.Loaded
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class JijiJinnPassage : Module

Fields

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HandleSteelSoul

True by default. If true, the module disables the fsm which changes the target of the Jiji door in Dirtmouth on steel soul saves.

Declaration
public bool HandleSteelSoul
Field Value
Type Description
System.Boolean

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
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Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
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