Class PlayerDataEditModule
Module which stores requested PlayerData changes and applies them when the save is loaded. Useful for ensuring those changes are applied if the same IC data is stored and loaded with a new save.
Inheritance
PlayerDataEditModule
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class PlayerDataEditModule : Module
Constructors
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PlayerDataEditModule()
Declaration
public PlayerDataEditModule()
Fields
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PDEditHistory
Declaration
public List<PlayerDataEditModule.PDEdit> PDEditHistory
Field Value
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PDEdits
Declaration
public Queue<PlayerDataEditModule.PDEdit> PDEdits
Field Value
Methods
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AddPDEdit(string, object)
Declaration
public void AddPDEdit(string fieldName, object value)
Parameters
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Initialize()
Declaration
public override void Initialize()
Overrides
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ProcessEdits()
Declaration
public void ProcessEdits()
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Unload()
Declaration
public override void Unload()
Overrides
Extension Methods