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Class ReusableBeastsDenEntrance

Module which allows the bench entrance to Beast's Den to be reused, and optionally (disabled by default) prevents its hard save.

Inheritance
object
Module
ReusableBeastsDenEntrance
Inherited Members
Module.LoadOnce()
Module.UnloadOnce()
Module.Name
Module.ModuleHandlingProperties
Module.Loaded
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class ReusableBeastsDenEntrance : Module

Constructors

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ReusableBeastsDenEntrance()

Declaration
public ReusableBeastsDenEntrance()

Fields

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PreventHardSave

Declaration
public bool PreventHardSave
Field Value
Type Description
bool

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
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Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
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