Class SlyBasementEvent
Module which sets the Sly Basement event to occur when the player has 3 nail arts, independently of Nailmaster's Glory. Makes room in the shop for Sly and the basement entrance.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class SlyBasementEvent : Module
Fields
| Improve this Doc View SourceClosed
If evaluates true, Sly's basement will no longer be available.
If null, defaults to PD.gotSlyCharm (which is always false when the standard NMG location is used, and in vanilla is set in Dirtmouth when NMG is in inventory).
Default test is true iff "Nailmaster's_Glory" placement exists and is cleared, or no such placement exists and PD.gotSlyCharm is true.
Declaration
public IBool Closed
Field Value
Type | Description |
---|---|
IBool |
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
| Improve this Doc View SourceShouldOpenBasement()
Declaration
public bool ShouldOpenBasement()
Returns
Type | Description |
---|---|
System.Boolean |
Unload()
Declaration
public override void Unload()