Class SlyBasementEvent
Module which sets the Sly Basement event to occur when the player has 3 nail arts, independently of Nailmaster's Glory. Makes room in the shop for Sly and the basement entrance.
Inherited Members
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class SlyBasementEvent : Module
Constructors
View SourceSlyBasementEvent()
Declaration
public SlyBasementEvent()
Fields
View SourceClosed
If evaluates true, Sly's basement will no longer be available.
If null, defaults to PD.gotSlyCharm (which is always false when the standard NMG location is used, and in vanilla is set in Dirtmouth when NMG is in inventory).
Default test is true iff "Nailmaster's_Glory" placement exists and is cleared, or no such placement exists and PD.gotSlyCharm is true.
Declaration
public IBool Closed
Field Value
| Type | Description |
|---|---|
| IBool |
Methods
View SourceInitialize()
Declaration
public override void Initialize()
Overrides
View SourceShouldOpenBasement()
Declaration
public bool ShouldOpenBasement()
Returns
| Type | Description |
|---|---|
| bool |
Unload()
Declaration
public override void Unload()