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Class SlyRescuedEvent

Module which manages whether Sly has been rescued independently of PlayerData, and prevents Sly from appearing in the shop before being rescued.
The PlayerData bool instead solely controls whether the door to the shop is unlocked.

Inheritance
System.Object
Module
SlyRescuedEvent
Inherited Members
Module.Name
Module.LoadOnce()
Module.UnloadOnce()
Module.ModuleHandlingProperties
Module.Loaded
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class SlyRescuedEvent : Module

Properties

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SlyRescued

Declaration
public bool SlyRescued { get; set; }
Property Value
Type Description
System.Boolean

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
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Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
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