Class SlyRescuedEvent
Module which manages whether Sly has been rescued independently of PlayerData, and prevents Sly from appearing in the shop before being rescued.
The PlayerData bool instead solely controls whether the door to the shop is unlocked.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class SlyRescuedEvent : Module
Properties
| Improve this Doc View SourceSlyRescued
Declaration
public bool SlyRescued { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
| Improve this Doc View SourceUnload()
Declaration
public override void Unload()