Class SlyRescuedEvent
Module which manages whether Sly has been rescued independently of PlayerData, and prevents Sly from appearing in the shop before being rescued.
The PlayerData bool instead solely controls whether the door to the shop is unlocked.
Inherited Members
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class SlyRescuedEvent : Module
Constructors
View SourceSlyRescuedEvent()
Declaration
public SlyRescuedEvent()
Properties
View SourceSlyRescued
Declaration
public bool SlyRescued { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
View SourceInitialize()
Declaration
public override void Initialize()
Overrides
View SourceUnload()
Declaration
public override void Unload()