Class WaterHazardRespawns
Module which adds extra hazard respawn markers to rooms that ordinarily don't contain hazards, but do contain water which can become hazardous without Swim.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
public class WaterHazardRespawns : Module
Methods
| Improve this Doc View SourceAddWaterSpawns(Scene)
Declaration
public static void AddWaterSpawns(Scene to)
Parameters
Type | Name | Description |
---|---|---|
Scene | to |
Initialize()
Declaration
public override void Initialize()
Overrides
| Improve this Doc View SourceUnload()
Declaration
public override void Unload()