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Class WaterHazardRespawns

Module which adds extra hazard respawn markers to rooms that ordinarily don't contain hazards, but do contain water which can become hazardous without Swim.

Inheritance
object
Module
WaterHazardRespawns
Inherited Members
Module.LoadOnce()
Module.UnloadOnce()
Module.Name
Module.ModuleHandlingProperties
Module.Loaded
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Modules
Assembly: ItemChanger.dll
Syntax
[DefaultModule]
public class WaterHazardRespawns : Module

Constructors

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WaterHazardRespawns()

Declaration
public WaterHazardRespawns()

Methods

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AddWaterSpawns(Scene)

Declaration
public static void AddWaterSpawns(Scene to)
Parameters
Type Name Description
Scene to
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Initialize()

Declaration
public override void Initialize()
Overrides
Module.Initialize()
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Unload()

Declaration
public override void Unload()
Overrides
Module.Unload()

Extension Methods

Extensions.Yield<T>(T)
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