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Enum Persistence

Enum for controlling respawn behavior of items.

Namespace: ItemChanger
Assembly: ItemChanger.dll
Syntax
public enum Persistence

Fields

Name Description
Persistent

Indicates the item should be respawned after any scene load.

SemiPersistent

Indicates the item should be respawned when the game resets semipersistent items (on bench, death, and a few world events).

Single

Indicates the item should not be respawned.

Extension Methods

Extensions.Yield<Persistence>()
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