Enum Persistence
Enum for controlling respawn behavior of items.
Namespace: ItemChanger
Assembly: ItemChanger.dll
Syntax
public enum Persistence
Fields
| Name | Description |
|---|---|
| Persistent | Indicates the item should be respawned after any scene load. |
| SemiPersistent | Indicates the item should be respawned when the game resets semipersistent items (on bench, death, and a few world events). |
| Single | Indicates the item should not be respawned. |