Enum Persistence
Enum for controlling respawn behavior of items.
Namespace: ItemChanger
Assembly: ItemChanger.dll
Syntax
public enum Persistence
Fields
Name | Description |
---|---|
Persistent | Indicates the item should be respawned after any scene load. |
SemiPersistent | Indicates the item should be respawned when the game resets semipersistent items (on bench, death, and a few world events). |
Single | Indicates the item should not be respawned. |