Show / Hide Table of Contents

Class DestroyObjectTag

Tag for destroying an object in a specific scene. Can search by name or by path.

Inheritance
System.Object
Tag
DestroyObjectTag
Inherited Members
Tag.Clone()
Tag.LoadOnce(TaggableObject)
Tag.UnloadOnce(TaggableObject)
Tag.Loaded
Tag.TagHandlingProperties
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class DestroyObjectTag : Tag

Fields

| Improve this Doc View Source

objectName

Declaration
public string objectName
Field Value
Type Description
System.String
| Improve this Doc View Source

sceneName

Declaration
public string sceneName
Field Value
Type Description
System.String

Methods

| Improve this Doc View Source

DestroyObject(Scene)

Declaration
public void DestroyObject(Scene to)
Parameters
Type Name Description
Scene to
| Improve this Doc View Source

Load(Object)

Declaration
public override void Load(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Load(Object)
| Improve this Doc View Source

Unload(Object)

Declaration
public override void Unload(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Unload(Object)

Extension Methods

Extensions.Yield<T>(T)
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX