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Class DisableFsmTag

Tag which clears actions and transitions from a state when the attached fsm activates.
If a state is not specified, disables the Pause, Init, and Idle states if they exist.

Inheritance
System.Object
Tag
DisableFsmTag
Inherited Members
Tag.Clone()
Tag.LoadOnce(TaggableObject)
Tag.UnloadOnce(TaggableObject)
Tag.Loaded
Tag.TagHandlingProperties
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class DisableFsmTag : Tag

Fields

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disableState

Declaration
public string disableState
Field Value
Type Description
System.String
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id

Declaration
public FsmID id
Field Value
Type Description
FsmID
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sceneName

Declaration
public string sceneName
Field Value
Type Description
System.String

Methods

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Load(Object)

Declaration
public override void Load(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Load(Object)
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Unload(Object)

Declaration
public override void Unload(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Unload(Object)

Extension Methods

Extensions.Yield<T>(T)
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