Class DisableFsmTag
Tag which clears actions and transitions from a state when the attached fsm activates.
If a state is not specified, disables the Pause, Init, and Idle states if they exist.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class DisableFsmTag : Tag
Fields
| Improve this Doc View SourcedisableState
Declaration
public string disableState
Field Value
Type | Description |
---|---|
System.String |
id
Declaration
public FsmID id
Field Value
Type | Description |
---|---|
FsmID |
sceneName
Declaration
public string sceneName
Field Value
Type | Description |
---|---|
System.String |
Methods
| Improve this Doc View SourceLoad(Object)
Declaration
public override void Load(object parent)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parent |
Overrides
| Improve this Doc View SourceUnload(Object)
Declaration
public override void Unload(object parent)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parent |