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Class DisableFsmTag

Tag which clears actions and transitions from a state when the attached fsm activates.
If a state is not specified, disables the Pause, Init, and Idle states if they exist.

Inheritance
object
Tag
DisableFsmTag
Inherited Members
Tag.Clone()
Tag.LoadOnce(TaggableObject)
Tag.UnloadOnce(TaggableObject)
Tag.Loaded
Tag.TagHandlingProperties
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class DisableFsmTag : Tag

Constructors

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DisableFsmTag()

Declaration
public DisableFsmTag()

Fields

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disableState

Declaration
public string? disableState
Field Value
Type Description
string
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id

Declaration
public FsmID id
Field Value
Type Description
FsmID
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sceneName

Declaration
public string? sceneName
Field Value
Type Description
string

Methods

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Load(object)

Virtual method called on tags when their parent loads. The base method checks and throws an exception if the tag is already loaded.
This should not be called directly. Instead, use "LoadOnce" to load and set the Loaded property.

Declaration
public override void Load(object parent)
Parameters
Type Name Description
object parent
Overrides
Tag.Load(object)
Exceptions
Type Condition
InvalidOperationException

The tag is already loaded.

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Unload(object)

Virtual method called on tags when their parent unloads. The base method checks and throws an exception if the tag is not loaded.
This should not be called directly. Instead, use "UnloadOnce" to unload and set the Loaded property.

Declaration
public override void Unload(object parent)
Parameters
Type Name Description
object parent
Overrides
Tag.Unload(object)
Exceptions
Type Condition
InvalidOperationException

The tag is not loaded.

Extension Methods

Extensions.Yield<T>(T)
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