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Class EquipCharmOnGiveTag

Tag applied to a charm item so that the charm is equipped when given.

Inheritance
System.Object
Tag
EquipCharmOnGiveTag
Inherited Members
Tag.Clone()
Tag.LoadOnce(TaggableObject)
Tag.UnloadOnce(TaggableObject)
Tag.Loaded
Tag.TagHandlingProperties
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class EquipCharmOnGiveTag : Tag

Methods

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AfterGiveItem(ReadOnlyGiveEventArgs)

Declaration
public void AfterGiveItem(ReadOnlyGiveEventArgs args)
Parameters
Type Name Description
ReadOnlyGiveEventArgs args
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Load(Object)

Declaration
public override void Load(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Load(Object)
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Unload(Object)

Declaration
public override void Unload(object parent)
Parameters
Type Name Description
System.Object parent
Overrides
Tag.Unload(Object)

Extension Methods

Extensions.Yield<T>(T)
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