Class EquipCharmOnGiveTag
Tag applied to a charm item so that the charm is equipped when given.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
public class EquipCharmOnGiveTag : Tag
Methods
| Improve this Doc View SourceAfterGiveItem(ReadOnlyGiveEventArgs)
Declaration
public void AfterGiveItem(ReadOnlyGiveEventArgs args)
Parameters
Type | Name | Description |
---|---|---|
ReadOnlyGiveEventArgs | args |
Load(Object)
Declaration
public override void Load(object parent)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parent |
Overrides
| Improve this Doc View SourceUnload(Object)
Declaration
public override void Unload(object parent)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parent |