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Class EnemyBlockerDeployer

Deployer which creates a region which enemies cannot enter.

Inheritance
System.Object
Deployer
EnemyBlockerDeployer
Implements
IDeployer
System.IEquatable<Deployer>
System.IEquatable<EnemyBlockerDeployer>
Inherited Members
Deployer.SceneName
Deployer.X
Deployer.Y
Deployer.Test
Deployer.OnSceneChange(Scene)
Deployer.Deploy()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Deployers
Assembly: ItemChanger.dll
Syntax
public class EnemyBlockerDeployer : Deployer, IDeployer, IEquatable<Deployer>, IEquatable<EnemyBlockerDeployer>

Properties

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Height

Declaration
public float Height { get; set; }
Property Value
Type Description
System.Single
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Width

Declaration
public float Width { get; set; }
Property Value
Type Description
System.Single

Methods

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Instantiate()

Declaration
public override GameObject Instantiate()
Returns
Type Description
GameObject
Overrides
Deployer.Instantiate()

Implements

IDeployer
System.IEquatable<T>
System.IEquatable<T>

Extension Methods

Extensions.Yield<T>(T)
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