Class EnemyFsmLocation
/A variant of EnemyLocation which accounts for the fact that some enemies may not be loaded at activeSceneChanged, and are easier to locate by fsm.
Inheritance
EnemyFsmLocation
Assembly: ItemChanger.dll
Syntax
public class EnemyFsmLocation : ContainerLocation
Constructors
View Source
EnemyFsmLocation()
Declaration
public EnemyFsmLocation()
Fields
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enemyFsm
Declaration
Field Value
View Source
enemyObj
Declaration
Field Value
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removeGeo
Declaration
Field Value
Methods
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OnEnable(PlayMakerFSM)
Declaration
public void OnEnable(PlayMakerFSM fsm)
Parameters
| Type |
Name |
Description |
| PlayMakerFSM |
fsm |
|
View Source
OnLoad()
Called during Load(). Allows the location to initialize and set up any hooks.
Declaration
protected override void OnLoad()
Overrides
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OnUnload()
Called during Unload(). Allows the location to dispose any hooks.
Declaration
protected override void OnUnload()
Overrides
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Supports(string)
Declaration
public override bool Supports(string containerType)
Parameters
| Type |
Name |
Description |
| string |
containerType |
|
Returns
Overrides
Extension Methods