Class EnemyFsmLocation
/A variant of EnemyLocation which accounts for the fact that some enemies may not be loaded at activeSceneChanged, and are easier to locate by fsm.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations
Assembly: ItemChanger.dll
Syntax
public class EnemyFsmLocation : ContainerLocation
Fields
| Improve this Doc View SourceenemyFsm
Declaration
public string enemyFsm
Field Value
Type | Description |
---|---|
System.String |
enemyObj
Declaration
public string enemyObj
Field Value
Type | Description |
---|---|
System.String |
removeGeo
Declaration
public bool removeGeo
Field Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceOnEnable(PlayMakerFSM)
Declaration
public void OnEnable(PlayMakerFSM fsm)
Parameters
Type | Name | Description |
---|---|---|
PlayMakerFSM | fsm |
OnLoad()
Declaration
protected override void OnLoad()
Overrides
| Improve this Doc View SourceOnUnload()
Declaration
protected override void OnUnload()
Overrides
| Improve this Doc View SourceSupports(String)
Declaration
public override bool Supports(string containerType)
Parameters
Type | Name | Description |
---|---|---|
System.String | containerType |
Returns
Type | Description |
---|---|
System.Boolean |