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Class EnemyLocation

A location for modifying an enemy to drop an item container on death.

Inheritance
System.Object
TaggableObject
AbstractLocation
ContainerLocation
EnemyLocation
PaleLurkerDropLocation
Inherited Members
ContainerLocation.forceShiny
ContainerLocation.GetContainer(GameObject, String)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.UnsafeSceneName
AbstractLocation.flingType
AbstractLocation.Placement
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations
Assembly: ItemChanger.dll
Syntax
public class EnemyLocation : ContainerLocation

Fields

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objectName

Declaration
public string objectName
Field Value
Type Description
System.String
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removeGeo

Declaration
public bool removeGeo
Field Value
Type Description
System.Boolean

Methods

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OnActiveSceneChanged(Scene)

Declaration
public void OnActiveSceneChanged(Scene to)
Parameters
Type Name Description
Scene to
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OnLoad()

Declaration
protected override void OnLoad()
Overrides
AbstractLocation.OnLoad()
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OnUnload()

Declaration
protected override void OnUnload()
Overrides
AbstractLocation.OnUnload()
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Supports(String)

Declaration
public override bool Supports(string containerType)
Parameters
Type Name Description
System.String containerType
Returns
Type Description
System.Boolean
Overrides
ContainerLocation.Supports(String)

Extension Methods

Extensions.Yield<T>(T)
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