Show / Hide Table of Contents

Class DreamNailLocation

ObjectLocation which makes a minor change to the Dream Nail sequence to prevent Unity error logs.

Inheritance
object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
DreamNailLocation
Inherited Members
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.OnActiveSceneChanged(Scene)
ObjectLocation.PlaceContainer(GameObject, string)
ObjectLocation.FindGameObject(string)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(out GameObject, out string)
ContainerLocation.Supports(string)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class DreamNailLocation : ObjectLocation

Constructors

View Source

DreamNailLocation()

Declaration
public DreamNailLocation()

Methods

View Source

OnLoad()

Called during Load(). Allows the location to initialize and set up any hooks.

Declaration
protected override void OnLoad()
Overrides
ObjectLocation.OnLoad()
View Source

OnUnload()

Called during Unload(). Allows the location to dispose any hooks.

Declaration
protected override void OnUnload()
Overrides
ObjectLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
  • View Source
In this article
Back to top Generated by DocFX