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Class QueenFragmentLocation

ObjectLocation which modifies an additional shiny holder fsm related to the Queen Fragment.

Inheritance
object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
QueenFragmentLocation
Inherited Members
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.OnActiveSceneChanged(Scene)
ObjectLocation.PlaceContainer(GameObject, string)
ObjectLocation.FindGameObject(string)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(out GameObject, out string)
ContainerLocation.Supports(string)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class QueenFragmentLocation : ObjectLocation

Constructors

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QueenFragmentLocation()

Declaration
public QueenFragmentLocation()

Methods

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OnLoad()

Called during Load(). Allows the location to initialize and set up any hooks.

Declaration
protected override void OnLoad()
Overrides
ObjectLocation.OnLoad()
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OnUnload()

Called during Unload(). Allows the location to dispose any hooks.

Declaration
protected override void OnUnload()
Overrides
ObjectLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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