Class StartDef
Assembly: ItemChanger.dll
Syntax
Constructors
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StartDef()
Declaration
Fields
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RESPAWN_MARKER_NAME
Declaration
public const string RESPAWN_MARKER_NAME = "ITEMCHANGER_RESPAWN_MARKER"
Field Value
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RESPAWN_TAG
Declaration
public const string RESPAWN_TAG = "RespawnPoint"
Field Value
Properties
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MapZone
Declaration
public virtual int MapZone { get; set; }
Property Value
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RespawnFacingRight
Declaration
public virtual bool RespawnFacingRight { get; set; }
Property Value
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SceneName
Declaration
public virtual string SceneName { get; set; }
Property Value
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SpecialEffects
Declaration
public virtual SpecialStartEffects SpecialEffects { get; set; }
Property Value
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X
Declaration
public virtual float X { get; set; }
Property Value
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Y
Declaration
public virtual float Y { get; set; }
Property Value
Methods
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ApplyToPlayerData(PlayerData)
Declaration
public void ApplyToPlayerData(PlayerData pd)
Parameters
| Type |
Name |
Description |
| PlayerData |
pd |
|
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CreateRespawnMarker(Scene)
Declaration
public virtual void CreateRespawnMarker(Scene startScene)
Parameters
| Type |
Name |
Description |
| Scene |
startScene |
|
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CreateRespawnMarker(Vector3)
Declaration
public GameObject CreateRespawnMarker(Vector3 pos)
Parameters
Returns
Extension Methods