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Class StartDef

Inheritance
object
StartDef
RelativeStartDef
Inherited Members
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger
Assembly: ItemChanger.dll
Syntax
public class StartDef

Constructors

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StartDef()

Declaration
public StartDef()

Fields

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RESPAWN_MARKER_NAME

Declaration
public const string RESPAWN_MARKER_NAME = "ITEMCHANGER_RESPAWN_MARKER"
Field Value
Type Description
string
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RESPAWN_TAG

Declaration
public const string RESPAWN_TAG = "RespawnPoint"
Field Value
Type Description
string

Properties

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MapZone

Declaration
public virtual int MapZone { get; set; }
Property Value
Type Description
int
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RespawnFacingRight

Declaration
public virtual bool RespawnFacingRight { get; set; }
Property Value
Type Description
bool
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SceneName

Declaration
public virtual string SceneName { get; set; }
Property Value
Type Description
string
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SpecialEffects

Declaration
public virtual SpecialStartEffects SpecialEffects { get; set; }
Property Value
Type Description
SpecialStartEffects
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X

Declaration
public virtual float X { get; set; }
Property Value
Type Description
float
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Y

Declaration
public virtual float Y { get; set; }
Property Value
Type Description
float

Methods

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ApplyToPlayerData(PlayerData)

Declaration
public void ApplyToPlayerData(PlayerData pd)
Parameters
Type Name Description
PlayerData pd
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CreateRespawnMarker(Scene)

Declaration
public virtual void CreateRespawnMarker(Scene startScene)
Parameters
Type Name Description
Scene startScene
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CreateRespawnMarker(Vector3)

Declaration
public GameObject CreateRespawnMarker(Vector3 pos)
Parameters
Type Name Description
Vector3 pos
Returns
Type Description
GameObject

Extension Methods

Extensions.Yield<T>(T)
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