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Class StartDef

Inheritance
System.Object
StartDef
RelativeStartDef
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger
Assembly: ItemChanger.dll
Syntax
public class StartDef

Fields

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RESPAWN_MARKER_NAME

Declaration
public const string RESPAWN_MARKER_NAME = "ITEMCHANGER_RESPAWN_MARKER"
Field Value
Type Description
System.String
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RESPAWN_TAG

Declaration
public const string RESPAWN_TAG = "RespawnPoint"
Field Value
Type Description
System.String

Properties

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MapZone

Declaration
public virtual int MapZone { get; set; }
Property Value
Type Description
System.Int32
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RespawnFacingRight

Declaration
public virtual bool RespawnFacingRight { get; set; }
Property Value
Type Description
System.Boolean
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SceneName

Declaration
public virtual string SceneName { get; set; }
Property Value
Type Description
System.String
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SpecialEffects

Declaration
public virtual SpecialStartEffects SpecialEffects { get; set; }
Property Value
Type Description
SpecialStartEffects
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X

Declaration
public virtual float X { get; set; }
Property Value
Type Description
System.Single
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Y

Declaration
public virtual float Y { get; set; }
Property Value
Type Description
System.Single

Methods

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ApplyToPlayerData(PlayerData)

Declaration
public void ApplyToPlayerData(PlayerData pd)
Parameters
Type Name Description
PlayerData pd
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CreateRespawnMarker(Scene)

Declaration
public virtual void CreateRespawnMarker(Scene startScene)
Parameters
Type Name Description
Scene startScene
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CreateRespawnMarker(Vector3)

Declaration
public GameObject CreateRespawnMarker(Vector3 pos)
Parameters
Type Name Description
Vector3 pos
Returns
Type Description
GameObject

Extension Methods

Extensions.Yield<T>(T)
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