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Class RelativeStartDef

Inheritance
System.Object
StartDef
RelativeStartDef
TransitionBasedStartDef
Inherited Members
StartDef.RESPAWN_MARKER_NAME
StartDef.RESPAWN_TAG
StartDef.SceneName
StartDef.X
StartDef.Y
StartDef.MapZone
StartDef.RespawnFacingRight
StartDef.SpecialEffects
StartDef.ApplyToPlayerData(PlayerData)
StartDef.CreateRespawnMarker(Vector3)
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.StartDefs
Assembly: ItemChanger.dll
Syntax
public class RelativeStartDef : StartDef

Fields

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objPath

The full path to the GameObject, with '/' separators.

Declaration
public string objPath
Field Value
Type Description
System.String

Methods

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CreateRespawnMarker(Scene)

Declaration
public override void CreateRespawnMarker(Scene startScene)
Parameters
Type Name Description
Scene startScene
Overrides
StartDef.CreateRespawnMarker(Scene)

Extension Methods

Extensions.Yield<T>(T)
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