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Class ChangeSceneTag

Tag which certain placements or locations may use to add a scene change after obtaining items.

Inheritance
object
Tag
ChangeSceneTag
Inherited Members
Tag.Load(object)
Tag.Unload(object)
Tag.Clone()
Tag.LoadOnce(TaggableObject)
Tag.UnloadOnce(TaggableObject)
Tag.Loaded
Tag.TagHandlingProperties
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Tags
Assembly: ItemChanger.dll
Syntax
[LocationTag]
[PlacementTag]
public class ChangeSceneTag : Tag

Constructors

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ChangeSceneTag()

Declaration
public ChangeSceneTag()
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ChangeSceneTag(Transition)

Declaration
public ChangeSceneTag(Transition changeTo)
Parameters
Type Name Description
Transition changeTo
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ChangeSceneTag(Transition, bool)

Declaration
public ChangeSceneTag(Transition changeTo, bool dreamReturn)
Parameters
Type Name Description
Transition changeTo
bool dreamReturn
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ChangeSceneTag(Transition, bool, bool)

Declaration
public ChangeSceneTag(Transition changeTo, bool dreamReturn, bool deactivateNoCharms)
Parameters
Type Name Description
Transition changeTo
bool dreamReturn
bool deactivateNoCharms

Fields

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changeTo

Declaration
public Transition changeTo
Field Value
Type Description
Transition
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deactivateNoCharms

Declaration
public bool deactivateNoCharms
Field Value
Type Description
bool
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dreamReturn

Declaration
public bool dreamReturn
Field Value
Type Description
bool

Methods

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ToChangeSceneInfo()

Declaration
public ChangeSceneInfo ToChangeSceneInfo()
Returns
Type Description
ChangeSceneInfo

Extension Methods

Extensions.Yield<T>(T)
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