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Class BasinFountainLocation

FsmObjectLocation with text and fsm edits for spawning an item from the donation fountain.

Inheritance
object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
FsmObjectLocation
BasinFountainLocation
Inherited Members
FsmObjectLocation.fsmName
FsmObjectLocation.fsmParent
FsmObjectLocation.fsmVariable
FsmObjectLocation.OnActiveSceneChanged(Scene)
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.PlaceContainer(GameObject, string)
ObjectLocation.FindGameObject(string)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(out GameObject, out string)
ContainerLocation.Supports(string)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class BasinFountainLocation : FsmObjectLocation

Constructors

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BasinFountainLocation()

Declaration
public BasinFountainLocation()

Methods

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OnLoad()

Called during Load(). Allows the location to initialize and set up any hooks.

Declaration
protected override void OnLoad()
Overrides
ObjectLocation.OnLoad()
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OnUnload()

Called during Unload(). Allows the location to dispose any hooks.

Declaration
protected override void OnUnload()
Overrides
ObjectLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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