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Class FsmObjectLocation

ObjectLocation which replaces an FsmGameObject.

Inheritance
object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
FsmObjectLocation
BasinFountainLocation
BroodingMawlekLocation
ColosseumLocation
DesolateDiveLocation
GreyMournerLocation
MothwingCloakLocation
VengefulSpiritLocation
Inherited Members
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.OnLoad()
ObjectLocation.OnUnload()
ObjectLocation.PlaceContainer(GameObject, string)
ObjectLocation.FindGameObject(string)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(out GameObject, out string)
ContainerLocation.Supports(string)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations
Assembly: ItemChanger.dll
Syntax
public class FsmObjectLocation : ObjectLocation

Constructors

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FsmObjectLocation()

Declaration
public FsmObjectLocation()

Fields

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fsmName

Declaration
public string fsmName
Field Value
Type Description
string
View Source

fsmParent

Declaration
public string fsmParent
Field Value
Type Description
string
View Source

fsmVariable

Declaration
public string fsmVariable
Field Value
Type Description
string

Methods

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OnActiveSceneChanged(Scene)

Declaration
public override void OnActiveSceneChanged(Scene to)
Parameters
Type Name Description
Scene to
Overrides
ObjectLocation.OnActiveSceneChanged(Scene)

Extension Methods

Extensions.Yield<T>(T)
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