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Class DesolateDiveLocation

FsmObjectLocation with various changes to support being spawned from the Quake Pickup after Soul Master.

Inheritance
object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
FsmObjectLocation
DesolateDiveLocation
Inherited Members
FsmObjectLocation.fsmName
FsmObjectLocation.fsmParent
FsmObjectLocation.fsmVariable
FsmObjectLocation.OnActiveSceneChanged(Scene)
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.PlaceContainer(GameObject, string)
ObjectLocation.FindGameObject(string)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(out GameObject, out string)
ContainerLocation.Supports(string)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.flingType
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
AbstractLocation.UnsafeSceneName
AbstractLocation.Placement
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(out T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class DesolateDiveLocation : FsmObjectLocation

Constructors

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DesolateDiveLocation()

Declaration
public DesolateDiveLocation()

Methods

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OnLoad()

Called during Load(). Allows the location to initialize and set up any hooks.

Declaration
protected override void OnLoad()
Overrides
ObjectLocation.OnLoad()
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OnUnload()

Called during Unload(). Allows the location to dispose any hooks.

Declaration
protected override void OnUnload()
Overrides
ObjectLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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