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Class DesolateDiveLocation

FsmObjectLocation with various changes to support being spawned from the Quake Pickup after Soul Master.

Inheritance
System.Object
TaggableObject
AbstractLocation
ContainerLocation
ObjectLocation
FsmObjectLocation
DesolateDiveLocation
Inherited Members
FsmObjectLocation.fsmName
FsmObjectLocation.fsmParent
FsmObjectLocation.fsmVariable
FsmObjectLocation.OnActiveSceneChanged(Scene)
ObjectLocation.objectName
ObjectLocation.elevation
ObjectLocation.PlaceContainer(GameObject, String)
ObjectLocation.FindGameObject(String)
ContainerLocation.forceShiny
ContainerLocation.GetContainer(GameObject, String)
ContainerLocation.Supports(String)
ContainerLocation.Wrap()
AbstractLocation.name
AbstractLocation.sceneName
AbstractLocation.UnsafeSceneName
AbstractLocation.flingType
AbstractLocation.Placement
AbstractLocation.Load()
AbstractLocation.Unload()
AbstractLocation.Clone()
TaggableObject.tags
TaggableObject.LoadTags()
TaggableObject.UnloadTags()
TaggableObject.AddTag<T>()
TaggableObject.AddTag(Tag)
TaggableObject.AddTags(IEnumerable<Tag>)
TaggableObject.GetTag<T>()
TaggableObject.GetTag<T>(T)
TaggableObject.GetTags<T>()
TaggableObject.GetOrAddTag<T>()
TaggableObject.HasTag<T>()
TaggableObject.RemoveTags<T>()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.Locations.SpecialLocations
Assembly: ItemChanger.dll
Syntax
public class DesolateDiveLocation : FsmObjectLocation

Methods

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OnLoad()

Declaration
protected override void OnLoad()
Overrides
ObjectLocation.OnLoad()
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OnUnload()

Declaration
protected override void OnUnload()
Overrides
ObjectLocation.OnUnload()

Extension Methods

Extensions.Yield<T>(T)
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