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Class TransitionBasedStartDef

Accounts for the fact that transitions are not consistently placed as root gameobjects

Inheritance
object
StartDef
RelativeStartDef
TransitionBasedStartDef
Inherited Members
RelativeStartDef.objPath
StartDef.RESPAWN_MARKER_NAME
StartDef.RESPAWN_TAG
StartDef.ApplyToPlayerData(PlayerData)
StartDef.CreateRespawnMarker(Vector3)
StartDef.SceneName
StartDef.X
StartDef.Y
StartDef.MapZone
StartDef.RespawnFacingRight
StartDef.SpecialEffects
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: ItemChanger.StartDefs
Assembly: ItemChanger.dll
Syntax
public class TransitionBasedStartDef : RelativeStartDef

Methods

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CreateRespawnMarker(Scene)

Declaration
public override void CreateRespawnMarker(Scene startScene)
Parameters
Type Name Description
Scene startScene
Overrides
RelativeStartDef.CreateRespawnMarker(Scene)
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FromGate(string, string, int)

Attempts to find a start location near the corresponding transition. Unlikely to succeed for bottom transitions.

Declaration
public static TransitionBasedStartDef FromGate(string sceneName, string entryGateName, int mapZone = 2)
Parameters
Type Name Description
string sceneName
string entryGateName
int mapZone
Returns
Type Description
TransitionBasedStartDef

Extension Methods

Extensions.Yield<T>(T)
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