Class TransitionBasedStartDef
Accounts for the fact that transitions are not consistently placed as root gameobjects
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ItemChanger.StartDefs
Assembly: ItemChanger.dll
Syntax
public class TransitionBasedStartDef : RelativeStartDef
Methods
| Improve this Doc View SourceCreateRespawnMarker(Scene)
Declaration
public override void CreateRespawnMarker(Scene startScene)
Parameters
Type | Name | Description |
---|---|---|
Scene | startScene |
Overrides
| Improve this Doc View SourceFromGate(String, String, Int32)
Attempts to find a start location near the corresponding transition. Unlikely to succeed for bottom transitions.
Declaration
public static TransitionBasedStartDef FromGate(string sceneName, string entryGateName, int mapZone = 2)
Parameters
Type | Name | Description |
---|---|---|
System.String | sceneName | |
System.String | entryGateName | |
System.Int32 | mapZone |
Returns
Type | Description |
---|---|
TransitionBasedStartDef |